Hours:
20 hours (5 credits)
Room:
Aula Riunioni del Dipartimento di Ingegneria dell’Informazione, Via G. Caruso 16, Pisa - Ground Floor
To register to the course, click here
Short Abstract:
Ph.D. course on the theory and practice of virtual reality applications, focused on the design of VR systems and on the software development of VR apps. These are some of the topics that will be discussed: history of VR, VR technology, game engines, HMDs and CAVEs, stereographics, motion tracking, VR interactions and haptics, VR locomotion, VR comfort and safety. Each course session will be a mix of theory (VR principles) and practice (VR coding examples).
Course Contents in brief:
Schedule:
- Day 1 – Friday, 2 February 2024, 9:00-13:00 – “Introduction to VR, and Unity”
- Day 2 – Thursday, 8 February 2024, 9:00-13:00 – “VR System Design and Unity Scripting”
- Day 3 – Friday, 16 February 2024, 9:00-13:00 – “Stereographics, HMDs, and VR in Unity”
- Day 4 – Friday, 23 February 2024, 9:00-13:00 – “VR Interactions, Inputs and UIs in Unity”
- Day 5 – Friday, 1 March 2024, 9:00-13:00 – “VR Locomotion and Artificial Movements in Unity”